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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h |
Include |
#include "AnimStateAliasNode.h" |
class UAnimStateAliasNode : public UAnimStateNodeBase
Name | Description | |
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UAnimStateAliasNode ( |
Name | Description | ||
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UAnimStateNo... |
GetAliasedState() |
Returns null if aliasing more than one state. |
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GetAliasedStateNodesPropertyName() |
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const TSet< ... |
GetAliasedStates() |
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GetAliasedStates() |
Name | Description | ||
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GetDesiredNewNodeName() |
Name used as a seed when pasting nodes. |
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UEdGraphPin ... |
GetInputPin() |
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UEdGraphPin ... |
GetOutputPin() |
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GetStateName() |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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AutowireNewNode ( |
Autowire a newly created node. |
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CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
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UObject *... |
GetJumpTargetForDoubleClick() |
Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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OnRenameNode ( |
Called when this node is being renamed after a successful name validation |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |