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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h |
Include |
#include "AnimStateNode.h" |
class UAnimStateNode : public UAnimStateNodeBase
Name | Description | ||
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bAlwaysResetOnEntry |
Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. |
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TObjectPtr< cla... |
BoundGraph |
The animation graph for this state. |
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StateEntered |
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StateFullyBlended |
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StateLeft |
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TEnumAsByte< EA... |
StateType |
The type of the contents of this state. |
Name | Description | |
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UAnimStateNode ( |
Name | Description | ||
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UEdGraphPin ... |
GetPoseSinkPinInsideState() |
Name | Description | ||
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ClearBoundGraph() |
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UEdGraph ... |
GetBoundGraph() |
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UEdGraphPin ... |
GetInputPin() |
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UEdGraphPin ... |
GetOutputPin() |
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GetStateName() |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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AutowireNewNode ( |
Autowire a newly created node. |
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CanDuplicateNode() |
Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph |
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DestroyNode() |
Destroy the specified node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetSubGraphs() |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PostPasteNode() |
Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |