EAnimDataEvalType

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References

Module

AnimationBlueprintLibrary

Header

/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h

Include

#include "AnimPose.h"

Syntax

enum EAnimDataEvalType
{
    Source,
    Raw,
    Compressed,
}

Values

Name

Description

Source

Evaluates the original Animation Source data.

Raw

Evaluates the original Animation Source data with additive animation layers.

Compressed

Evaluates the compressed Animation data - matching runtime (cooked)