Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
Include |
#include "AnimPose.h" |
enum EAnimPoseSpaces
{
Local,
World,
}
Name |
Description |
---|---|
Local |
Local (bone) space. |
World |
World (component) space. |
TODO
Automated tests
Verifying retargeted animation between different skeletons