FBehaviorTreeEditorModule

DataTable Editor module

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Inheritance Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h

Include

#include "BehaviorTreeEditorModule.h"

Syntax

class FBehaviorTreeEditorModule :
    public IModuleInterface,
    public IHasMenuExtensibility,
    public IHasToolBarExtensibility

Remarks

DataTable Editor module

Functions

Name Description

Public function Virtual

TSharedRef< ...

 

CreateBehaviorTreeEditor

(
    const EToolkitMode::Type Mode,
    const TSharedPtr< class IToolkitHos...,
    UObject* Object
)

Creates an instance of Behavior Tree editor.

Public function

TSharedPtr< ...

 

GetClassCache()

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

ShutdownModule()

Called before the module is unloaded, right before the module object is destroyed.

Public function Virtual

void

 

StartupModule()

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule.

Overridden from IHasMenuExtensibility

Name Description

Public function Virtual

TSharedPtr< ...

 

GetMenuExtensibilityManager()

Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars

Overridden from IHasToolBarExtensibility

Constants

Name

Description

BehaviorTreeEditorAppIdentifier

Behavior Tree app identifier string