UBehaviorTreeGraphNode_Task

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Inheritance Hierarchy

References

Module

BehaviorTreeEditor

Header

/Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode_Task.h

Include

#include "BehaviorTreeGraphNode_Task.h"

Syntax

class UBehaviorTreeGraphNode_Task : public UBehaviorTreeGraphNode

Constructors

Name Description

Public function

UBehaviorTreeGraphNode_Task

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBehaviorTreeGraphNode

Name Description

Public function Virtual Const

bool

 

CanPlaceBreakpoints()

Check if node can accept breakpoints

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar