|
FArrayPropertyPinCombo
|
|
|
FAsyncTaskPinRedirectMapInfo
|
Struct to remap pins for Async Tasks.
|
|
FBindingObject
|
|
|
FBlueprintActionContext
|
|
|
FBlueprintActionDatabase
|
Serves as a container for all available blueprint actions (no matter the type of blueprint/graph they belong in).
|
|
FBlueprintActionDatabaseRegistrar
|
From the BlueprintActionDatabase, passed around to all UK2Nodes, giving each a chance to register its own actions (specifically for UK2Nodes in other modules that the database doesn't have access to).
|
|
FBlueprintActionFilter
|
|
|
FBlueprintActionInfo
|
Info struct passed around to filter rejection tests.
|
|
FBlueprintActionUiSpec
|
|
|
FBlueprintCallableFunctionRedirect
|
Structure used to automatically convert blueprintcallable functions (that have blueprint parameter) calls (in bp graph) into their never versions (with class param instead of blueprint).
|
|
FBlueprintGraphModule
|
|
|
FBlueprintGraphPanelPinFactory
|
|
|
FBlueprintMetadata
|
Constants used for metadata, etc... in blueprints.
|
|
FBlueprintNodeSignature
|
|
|
FBlueprintNodeStatics
|
|
|
FBlueprintNodeTemplateCache
|
Serves as a centralized data-store for all UBlueprintNodeSpawner node- templates.
|
|
FCustomPin
|
|
|
FEdGraphSchemaAction_BlueprintVariableBase
|
Reference to a variable (only used in 'My Blueprints' but used for member variables, local variables, delegates, etc...)
|
|
FEdGraphSchemaAction_EventFromFunction
|
Action to add a node to the graph
|
|
FEdGraphSchemaAction_K2AddCallOnActor
|
Action to add a 'call function on actor(s)' set of nodes to the graph
|
|
FEdGraphSchemaAction_K2AddComment
|
Action to add a 'comment' node to the graph
|
|
FEdGraphSchemaAction_K2AddComponent
|
Action to add an 'add component' node to the graph
|
|
FEdGraphSchemaAction_K2AddCustomEvent
|
Action to add a 'custom event' node to the graph
|
|
FEdGraphSchemaAction_K2AddEvent
|
Action to add a 'event' node to the graph
|
|
FEdGraphSchemaAction_K2AssignDelegate
|
Action to add a node to the graph
|
|
FEdGraphSchemaAction_K2Delegate
|
Reference to a delegate
|
|
FEdGraphSchemaAction_K2Enum
|
Reference to an enumeration (only used in 'docked' palette)
|
|
FEdGraphSchemaAction_K2Event
|
A reference to a specific event (living inside a Blueprint graph)...
|
|
FEdGraphSchemaAction_K2Graph
|
Reference to a function, macro, event graph, or timeline (only used in 'docked' palette)
|
|
FEdGraphSchemaAction_K2InputAction
|
A reference to a specific event (living inside a Blueprint graph)...
|
|
FEdGraphSchemaAction_K2LocalVar
|
Reference to a local variable (only used in 'docked' palette)
|
|
FEdGraphSchemaAction_K2NewNode
|
Action to add a node to the graph
|
|
FEdGraphSchemaAction_K2PasteHere
|
Action to paste at this location on graph
|
|
FEdGraphSchemaAction_K2Struct
|
Reference to an structure (only used in 'docked' palette)
|
|
FEdGraphSchemaAction_K2TargetNode
|
Action to target a specific node on graph
|
|
FEdGraphSchemaAction_K2Var
|
Reference to a variable (only used in 'docked' palette)
|
|
FEdGraphSchemaAction_K2ViewNode
|
Action to view a node to the graph
|
|
FKCHandler_CallFunction
|
|
|
FKCHandler_EventEntry
|
|
|
FKCHandler_MakeContainer
|
|
|
FKCHandler_MathExpression
|
|
|
FKCHandler_VariableSet
|
|
|
FKismetUserDeclaredFunctionMetadata
|
This structure describes metadata associated with a user declared function or macro It will be turned into regular metadata during compilation
|
|
FOldOptionalPinSettings
|
Helper structure to cache old data for optional pins so the data can be restored during reconstruction
|
|
FOptionalPinFromProperty
|
|
|
FOptionalPinManager
|
Manager to build or refresh a list of optional pins.
|
|
FPerBlueprintSettings
|
Blueprint Editor settings that are different for each blueprint.
|
|
FTypePromotion
|
Contains behavior needed to handle type promotion in blueprints.
|
|
FUserPinInfo
|
|
|
IBlueprintNodeBinder
|
|
|
IK2Node_AddPinInterface
|
Interface for adding the small "Add Pin" symbol to a node in the bottom right hand side.
|
|
IK2Node_EventNodeInterface
|
|
|
IK2Node_ExternalGraphInterface
|
|
|
INodeDependingOnEnumInterface
|
|
|
UBlueprintBoundEventNodeSpawner
|
Takes care of spawning UK2Node_Event nodes.
|
|
UBlueprintBoundNodeSpawner
|
Takes care of spawning various bound nodes.
|
|
UBlueprintComponentNodeSpawner
|
Takes care of spawning UK2Node_AddComponent nodes.
|
|
UBlueprintDelegateNodeSpawner
|
Takes care of spawning various nodes associated with delegates.
|
|
UBlueprintEditorSettings
|
|
|
UBlueprintEventNodeSpawner
|
Takes care of spawning UK2Node_Event nodes.
|
|
UBlueprintFieldNodeSpawner
|
Takes care of spawning various field related nodes (nodes associated with functions, enums, structs, properties, etc.).
|
|
UBlueprintFunctionNodeSpawner
|
Takes care of spawning various UK2Node_CallFunction nodes.
|
|
UBlueprintNodeSpawner
|
Intended to be wrapped and used by FBlueprintActionMenuItem.
|
|
UBlueprintVariableNodeSpawner
|
Takes care of spawning variable getter/setter nodes.
|
|
UDEPRECATED_K2Node_LocalVariable
|
|
|
UEdGraphSchema_K2
|
|
|
UK2Node
|
Abstract base class of all blueprint graph nodes.
|
|
UK2Node_ActorBoundEvent
|
|
|
UK2Node_AddComponent
|
|
|
UK2Node_AddComponentByClass
|
Implementation of K2Node for creating a component based on a selected or passed in class
|
|
UK2Node_AddDelegate
|
Copyright Epic Games, Inc. All Rights Reserved.
|
|
UK2Node_AddPinInterface
|
|
|
UK2Node_AssignDelegate
|
Modeled after FEdGraphSchemaAction_K2AssignDelegate for the newer Blueprint menu system.
|
|
UK2Node_AssignmentStatement
|
|
|
UK2Node_AsyncAction
|
!!! The proxy object should have RF_StrongRefOnFrame flag. !!!
|
|
UK2Node_BaseAsyncTask
|
!!! The proxy object should have RF_StrongRefOnFrame flag. !!!
|
|
UK2Node_BaseMCDelegate
|
|
|
UK2Node_BitmaskLiteral
|
|
|
UK2Node_BreakStruct
|
|
|
UK2Node_CallArrayFunction
|
|
|
UK2Node_CallDataTableFunction
|
|
|
UK2Node_CallDelegate
|
Copyright Epic Games, Inc. All Rights Reserved.
|
|
UK2Node_CallFunction
|
|
|
UK2Node_CallFunctionOnMember
|
|
|
UK2Node_CallMaterialParameterCollectionFunction
|
|
|
UK2Node_CallParentFunction
|
|
|
UK2Node_CastByteToEnum
|
|
|
UK2Node_ClassDynamicCast
|
|
|
UK2Node_ClearDelegate
|
Copyright Epic Games, Inc. All Rights Reserved.
|
|
UK2Node_CommutativeAssociativeBinaryOperator
|
|
|
UK2Node_ComponentBoundEvent
|
|
|
UK2Node_Composite
|
|
|
UK2Node_ConstructObjectFromClass
|
|
|
UK2Node_ConvertAsset
|
This node converts between hard and soft references, for both objects and classes.
|
|
UK2Node_Copy
|
|
|
UK2Node_CreateDelegate
|
|
|
UK2Node_CustomEvent
|
|
|
UK2Node_DeadClass
|
|
|
UK2Node_DelegateSet
|
|
|
UK2Node_DoOnceMultiInput
|
|
|
UK2Node_DynamicCast
|
|
|
UK2Node_EaseFunction
|
|
|
UK2Node_EditablePinBase
|
|
|
UK2Node_EnumEquality
|
|
|
UK2Node_EnumInequality
|
|
|
UK2Node_EnumLiteral
|
|
|
UK2Node_Event
|
|
|
UK2Node_EventNodeInterface
|
|
|
UK2Node_ExecutionSequence
|
|
|
UK2Node_ExternalGraphInterface
|
|
|
UK2Node_ForEachElementInEnum
|
|
|
UK2Node_FormatText
|
|
|
UK2Node_FunctionEntry
|
|
|
UK2Node_FunctionResult
|
|
|
UK2Node_FunctionTerminator
|
|
|
UK2Node_GenericCreateObject
|
|
|
UK2Node_GetArrayItem
|
|
|
UK2Node_GetClassDefaults
|
|
|
UK2Node_GetDataTableRow
|
|
|
UK2Node_GetEditorSubsystem
|
|
|
UK2Node_GetEngineSubsystem
|
|
|
UK2Node_GetEnumeratorName
|
|
|
UK2Node_GetEnumeratorNameAsString
|
|
|
UK2Node_GetInputAxisKeyValue
|
|
|
UK2Node_GetInputAxisValue
|
|
|
UK2Node_GetInputVectorAxisValue
|
|
|
UK2Node_GetNumEnumEntries
|
|
|
UK2Node_GetSubsystem
|
|
|
UK2Node_GetSubsystemFromPC
|
|
|
UK2Node_IfThenElse
|
|
|
UK2Node_InputAction
|
|
|
UK2Node_InputActionEvent
|
|
|
UK2Node_InputAxisEvent
|
|
|
UK2Node_InputAxisKeyEvent
|
|
|
UK2Node_InputKey
|
|
|
UK2Node_InputKeyEvent
|
|
|
UK2Node_InputTouch
|
|
|
UK2Node_InputTouchEvent
|
|
|
UK2Node_InputVectorAxisEvent
|
|
|
UK2Node_Knot
|
|
|
UK2Node_Literal
|
|
|
UK2Node_LoadAsset
|
|
|
UK2Node_LoadAssetClass
|
|
|
UK2Node_MacroInstance
|
|
|
UK2Node_MakeArray
|
|
|
UK2Node_MakeContainer
|
|
|
UK2Node_MakeMap
|
|
|
UK2Node_MakeSet
|
|
|
UK2Node_MakeStruct
|
Pure kismet node that creates a struct with specified values for each member.
|
|
UK2Node_MakeVariable
|
|
|
UK2Node_MathExpression
|
This node type acts like a collapsed node, a single node that represents a larger sub-network of nodes (contained within a sub-graph).
|
|
UK2Node_MatineeController
|
|
|
UK2Node_Message
|
|
|
UK2Node_MultiGate
|
|
|
UK2Node_PromotableOperator
|
The promotable operator node allows for pin types to be promoted to others, i.e. float to double
|
|
UK2Node_PureAssignmentStatement
|
|
|
UK2Node_RemoveDelegate
|
Copyright Epic Games, Inc. All Rights Reserved.
|
|
UK2Node_Select
|
|
|
UK2Node_Self
|
|
|
UK2Node_SetFieldsInStruct
|
Pure kismet node that creates a struct with specified values for each member.
|
|
UK2Node_SetVariableOnPersistentFrame
|
FOR INTERNAL USAGE ONLY!
|
|
UK2Node_SpawnActor
|
|
|
UK2Node_SpawnActorFromClass
|
|
|
UK2Node_StructMemberGet
|
Pure kismet node that gets one or more member variables of a struct.
|
|
UK2Node_StructMemberSet
|
Imperative kismet node that sets one or more member variables of a struct.
|
|
UK2Node_StructOperation
|
|
|
UK2Node_Switch
|
|
|
UK2Node_SwitchEnum
|
|
|
UK2Node_SwitchInteger
|
|
|
UK2Node_SwitchName
|
|
|
UK2Node_SwitchString
|
|
|
UK2Node_TemporaryVariable
|
|
|
UK2Node_Timeline
|
|
|
UK2Node_Tunnel
|
|
|
UK2Node_TunnelBoundary
|
|
|
UK2Node_Variable
|
|
|
UK2Node_VariableGet
|
|
|
UK2Node_VariableSet
|
|
|
UK2Node_VariableSetRef
|
|
|
UNodeDependingOnEnumInterface
|
|