Choose your operating system:
Windows
macOS
Linux
| UObject::PostDuplicate()
|
Module |
|
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h |
Include |
#include "K2Node_Event.h" |
Source |
/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp |
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well.
NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.