UK2Node_Event::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Event.h

Include

#include "K2Node_Event.h"

Source

/Engine/Source/Editor/BlueprintGraph/Private/K2Node_Event.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.