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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h |
Include |
#include "EditorUtilityWidget.h" |
class UEditorUtilityWidget : public UUserWidget
Name | Description | ||
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bAlwaysReregisterWithWindowsMenu |
Should this widget always be re-added to the windows menu once it's opened. |
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bAutoRunDefaultAction |
Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons. |
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HelpText |
Name | Description | |
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UEditorUtilityWidget ( |
Name | Description | ||
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ExecuteDefaultAction() |
Run the default action. |
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Run() |
The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise) |
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ShouldAlwaysReregisterWithWindowsMenu() |
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ShouldAutoRunDefaultAction() |
Name | Description | ||
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IsEditorUtility() |
Is this widget an editor utility widget. |