UEditorUtilityWidget

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Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h

Include

#include "EditorUtilityWidget.h"

Syntax

class UEditorUtilityWidget : public UUserWidget

Variables

Name Description

Protected variable

bool

 

bAlwaysReregisterWithWindowsMenu

Should this widget always be re-added to the windows menu once it's opened.

Protected variable

bool

 

bAutoRunDefaultAction

Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons.

Protected variable

FString

 

HelpText

Constructors

Name Description

Public function

UEditorUtilityWidget

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ExecuteDefaultAction()

Run the default action.

Public function

void

 

Run()

The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise)

Public function Const

bool

 

ShouldAlwaysReregisterWithWindowsMenu()

Public function Const

bool

 

ShouldAutoRunDefaultAction()

Overridden from UUserWidget

Name Description

Public function Virtual Const

bool

 

IsEditorUtility()

Is this widget an editor utility widget.