FCreateBlueprintFromActorDialog::OnCreateBlueprint

Create the blueprint in response to the path being specified by the user

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Windows

macOS

Linux

References

Module

KismetWidgets

Header

/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h

Include

#include "CreateBlueprintFromActorDialog.h"

Source

/Engine/Source/Editor/KismetWidgets/Private/CreateBlueprintFromActorDialog.cpp

Syntax

static void OnCreateBlueprint
(
    const FString & InAssetPath,
    UClass * ParentClass,
    ECreateBlueprintFromActorMode CreateMode,
    AActor * ActorToUse,
    bool bInReplaceActors
)

Remarks

Create the blueprint in response to the path being specified by the user

Parameters

Parameter

Description

InAssetPath

Path of the asset to create

bInHarvest

The mode to use when creating a blueprint from the selected actors