FLevelEditorActionCallbacks::CanExecuteKeepSimulationChanges

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References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h

Include

#include "LevelEditorActions.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp

Syntax

static bool CanExecuteKeepSimulationChanges()

Returns

Returns true if 'Keep Simulation Changes' can be used right now