FMaterialResourceStats::IsPersistent

Should shaders compiled for this material be saved to disk?

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Override Hierarchy

FMaterial::IsPersistent()

FMaterialResource::IsPersistent()

FMaterialResourceStats::IsPersistent()

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialStatsCommon.h

Include

#include "MaterialStatsCommon.h"

Syntax

virtual bool IsPersistent() const

Remarks

Should shaders compiled for this material be saved to disk?