UMaterialEditingLibrary::UpdateMaterialInstance

Called after making modifications to a Material Instance to recompile shaders etc.

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References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h

Include

#include "MaterialEditingLibrary.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp

Syntax

static void UpdateMaterialInstance
(
    UMaterialInstanceConstant * Instance
)

Remarks

Called after making modifications to a Material Instance to recompile shaders etc.