IMeshPaintEdMode::ActorSelectionChangeNotify

[FEdMode](API\Editor\UnrealEd\FEdMode): Called when the currently selected actor has changed

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Override Hierarchy

FLegacyEdModeWidgetHelper::ActorSelectionChangeNotify()

IMeshPaintEdMode::ActorSelectionChangeNotify()

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h

Include

#include "IMeshPaintMode.h"

Source

/Engine/Source/Editor/MeshPaint/Private/IMeshPaintMode.cpp

Syntax

virtual void ActorSelectionChangeNotify()

Remarks

FEdMode: Called when the currently selected actor has changed