MeshPaintHelpers::ForceRenderMeshLOD

Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )

Choose your operating system:

Windows

macOS

Linux

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/MeshPaintHelpers.h

Include

#include "MeshPaintHelpers.h"

Source

/Engine/Source/Editor/MeshPaint/Private/MeshPaintHelpers.cpp

Syntax

static void ForceRenderMeshLOD
(
    UMeshComponent * Component,
    int32 LODIndex
)

Remarks

Forces the component to render LOD level at LODIndex instead of the view-based LOD level ( X = 0 means do not force the LOD, X > 0 means force the lod to X - 1 )