Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h |
Include |
#include "MovieSceneEventUtils.h" |
struct FMovieSceneEventUtils
Static utility library for dealing with movie-scene events at edit/cook-time
Name | Description | ||
---|---|---|---|
|
BindEventSectionToBlueprint ( |
Create the necessary mapping between a director Blueprint and and event section in order for the event section to be compiled correctly. |
|
|
UK2Node_Cust... |
BindNewUserFacingEvent ( |
As with CreateUserFacingEvent, but also binds the section to a UBlueprintExtension which ensures that it will hook into the compilation process to generate its entry point function graph |
|
UK2Node_Cust... |
CreateUserFacingEvent ( |
Create a new event endpoint for the specified sequence. |
|
UEdGraphPin ... |
FindBoundObjectPin |
Attempt to locate an output pin on the specified endpoint node that matches the specified pin class |
|
UK2Node *... |
FindEndpoint ( |
Attempt to locate the blueprint node that relates to an event's end-point. |
|
UK2Node_Func... |
GenerateEntryPoint ( |
Main generation function for creating the necessary function graph for calling an event endpoint with the parameters specified in the entry point payload |
|
RemoveEndpointsForEventSection ( |
Remove all event end points for the given event section |
|
|
RemoveUnusedCustomEvents ( |
Remove unused custom events (that don't have corresponding event end points in the given event sections) |
|
|
SetEndpoint ( |
Set the specified EntryPoint to be bound to a new K2 node |