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Module |
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Header |
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h |
Include |
#include "SequenceBindingTree.h" |
struct FSequenceBindingNode
Node that represents an object binding, or a sub sequence (where the guid is zero)
Name | Description | |
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FSequenceBindingNode ( |
Name | Description | ||
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AddChild ( |
Add a child |