FSequenceBindingTree::ConditionalRebuild

Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population

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References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h

Include

#include "SequenceBindingTree.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp

Syntax

bool ConditionalRebuild
(
    UMovieSceneSequence * InSequence,
    FObjectKey InActiveSequence,
    FMovieSceneSequenceID InActiveSequenceID
)

Remarks

Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population

Parameters

Parameter

Description

InSequence

The sequence to generate the tree for

InActiveSequence

A sequence at which point we can start to generate localally resolving IDs

InActiveSequenceID

The sequence ID for the above sequence within the root context True if this tree was rebuilt, false otherwise