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Module |
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Header |
/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp |
Include |
#include "SequenceBindingTree.cpp" |
struct FSequenceIDStack
Stack of sequence IDs from parent to child
Name | Description | ||
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FMovieSceneS... |
GetCurrent() |
Get the current accumulated sequence ID |
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Pop() |
Pop the last sequence ID off the stack |
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Push ( |
Push a sequence ID onto the stack |