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Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h |
Include |
#include "SequenceBindingTree.h" |
Source |
/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp |
void ForceRebuild
(
UMovieSceneSequence * InSequence,
FObjectKey InActiveSequence,
FMovieSceneSequenceID InActiveSequenceID
)
Construct the tree structure from the specified sequence.
Parameter |
Description |
---|---|
InSequence |
The sequence to generate the tree for |
InActiveSequence |
A sequence at which point we can start to generate localally resolving IDs |
InActiveSequenceID |
The sequence ID for the above sequence within the root context |