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Module |
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Header |
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolHelpers.h |
Include |
#include "MovieSceneToolHelpers.h" |
class MovieSceneToolHelpers
Name | Description | ||
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USkeletalMes... |
AcquireSkeletalMeshFromObject ( |
Acquire first SkeletalMeshComponent from the Object |
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BakeToSkelMeshToCallbacks ( |
Bake the SkelMesh to a generic object wich implements a set of callbacks |
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ComposeShotName |
Compose a shot name given its components. |
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CopyCameraProperties ( |
Import FBX Camera to existing camera's |
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CopyKeyDataToMoveAxis ( |
Copy key data to move axis |
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CreateCameraCutSectionForCamera ( |
Create a new camera cut section for the given camera |
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ExportFBX ( |
Export FBX |
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ExportToAnimSequence ( |
Export the SkelMesh to an Anim Sequence for specified MovieScene and Player |
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UObject *... |
ExportToCameraAnim ( |
Export the object binding to a camera anim |
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FindAvailableRowIndex ( |
Get the next available row index for the section so that it doesn't overlap any other sections in time. |
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GatherTakes ( |
Gather takes - level sequence assets that have the same shot prefix and shot number in the same asset path (directory) |
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GenerateNewShotName ( |
Generate a new shot name |
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GenerateNewShotPath ( |
Generate a new shot package |
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GetActorWorldTransforms ( |
Get an actors world transforms at the specified times using a player |
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GetActorWorldTransforms ( |
Get an actors word transforms at the specified times |
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GetCameraName ( |
Get the fbx camera name |
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GetCameras ( |
Get the fbx cameras from the requested parent node |
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const FMovie... |
GetEvaluationTrack ( |
Get the Active EvaluationTrack for a given track. Will do a recompile if the track isn't valid |
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GetLocationAtTime ( |
Get the location at time for the specified transform evaluation track |
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GetParents |
Get the Parents (Scene/Actors) of this object. |
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GetParentTM ( |
Return Return ParentTm for current Parent Object |
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GetRefFrameFromParents ( |
Return Reference Frame from the passed in paretns |
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GetTakeNumber ( |
Get the take number for the given asset |
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HasHiddenMobility ( |
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ImportFBXCameraToExisting ( |
Import FBX Camera to existing camera's |
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ImportFBXIfReady ( |
Import into an FBX scene that has been readied already, via the ReadyFBXForImport call. |
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ImportFBXIntoChannelsWithDialog ( |
Import FBX into Channels With Dialog |
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ImportFBXIntoControlRigChannels ( |
Import FBX into Channels |
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ImportFBXNode ( |
Import FBX Node to existing actor/node |
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ImportFBXWithDialog ( |
Import FBX with dialog |
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LockCameraActorToViewport ( |
Lock the given camera actor to the viewport |
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TSharedRef< ... |
MakeEnumComboBox ( |
Generate a combobox for editing enum values |
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MovieSceneTranslatorExport ( |
Export movie scene formats |
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MovieSceneTranslatorImport ( |
Import movie scene formats |
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MovieSceneTranslatorLogMessages ( |
Log messages and display error message window for MovieScene translators |
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MovieSceneTranslatorLogOutput ( |
Log error output for MovieScene translators |
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OverlapsSection ( |
Does this section overlap any other track section? |
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ParseShotName |
Parse a shot name into its components. |
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ReadyFBXForImport ( |
Get FBX Ready for Import. |
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EInterpCurve... |
RichCurveInterpolationToMatineeInterpolation ( |
Rich curve interpolation to matinee interpolation |
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SetOrAddKey ( |
Set or add a key onto a float channel. |
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SetOrAddKey ( |
Set or add a key onto a double channel. |
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SetTakeNumber ( |
Set the take number for the given asset |
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ShowExportEDLDialog ( |
Show Export EDL Dialog |
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ShowImportEDLDialog ( |
Show Import EDL Dialog |
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SplitSection ( |
Splits sections at the given time |
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TrimOrExtendSection ( |
Trim or extend section at the given time |
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TrimSection ( |
Trim section at the given time |