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Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/SObjectBindingTag.h |
Include |
#include "SObjectBindingTag.h" |
Source |
/Engine/Source/Editor/MovieSceneTools/Private/SObjectBindingTag.cpp |
void Construct
(
const FArguments & InArgs,
const UE::MovieScene::FFixedObjectBindingID & InBindingID,
FObjectBindingTagCache * BindingCache
)
Construct this widget. Binding cache can be retrieved through FSequencer::GetObjectTagCache()