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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h |
Include |
#include "AutomatedLevelSequenceCapture.h" |
class UAutomatedLevelSequenceCapture : public UMovieSceneCapture
Name | Description | ||
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TObjectPtr< ULe... |
BurnInOptions |
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bUseCustomEndFrame |
When enabled, the EndFrame setting will override the default ending frame number |
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bUseCustomStartFrame |
When enabled, the StartFrame setting will override the default starting frame number |
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bWriteEditDecisionList |
Whether to write edit decision lists (EDLs) if the sequence contains shots |
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bWriteFinalCutProXML |
Whether to write Final Cut Pro XML files (XMLs) if the sequence contains shots |
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CustomEndFrame |
Frame number to end capturing. |
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CustomStartFrame |
Frame number to start capturing. |
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float |
DelayBeforeShotWarmUp |
The number of seconds to wait (in real-time) at shot boundaries. |
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float |
DelayBeforeWarmUp |
The number of seconds to wait (in real-time) before we start playing back the warm up frames. |
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float |
DelayEveryFrame |
The number of seconds to wait (in real-time) at every frame. |
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LevelSequenceAsset |
A level sequence asset to playback at runtime - used where the level sequence does not already exist in the world. |
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ShotName |
Optional shot name to render. The frame range to render will be set to the shot frame range. |
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WarmUpFrameCount |
The number of extra frames to play before the sequence's start frame, to "warm up" the animation. |
Name | Description | |
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UAutomatedLevelSequenceCapture ( |
Name | Description | ||
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SetFrameOverrides ( |
Override the render frames with the given start/end frames. Restore the values when done rendering. |
Name | Description | ||
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AddFormatMappings ( |
Add additional format mappings to be used when generating filenames |
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DeserializeAdditionalJson ( |
Custom, additional json deserialization |
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LoadFromConfig() |
Load save from config helpers |
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SaveToConfig() |
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SerializeAdditionalJson ( |
Custom, additional json serialization |
Name | Description | ||
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Close() |
Shut down this movie capture |
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Initialize ( |
Initialize this capture object by binding it to the specified viewport |
Name | Description | ||
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double |
GetEstimatedCaptureDurationSeconds() |
Ask the host to inform us of how long the capture duration is expected to be. |
Name |
Description |
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ELevelSequenceCaptureState |
Which state we're in right now |
Name |
Description |
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AutomatedLevelSequenceCaptureUIName |
This name is used by the UI to save/load a specific instance of the settings from config that doesn't affect the CDO which would affect scripting environments. |