AutomatedLevelSequenceCaptureUIName

This name is used by the UI to save/load a specific instance of the settings from config that doesn't affect the CDO which would affect scripting environments.

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References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/AutomatedLevelSequenceCapture.h

Include

#include "AutomatedLevelSequenceCapture.h"

Syntax

static const FName AutomatedLevelSequenceCaptureUIName = FName(TEXT("AutomatedLevelSequenceCaptureUIInstance"));

Remarks

This name is used by the UI to save/load a specific instance of the settings from config that doesn't affect the CDO which would affect scripting environments.