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Name |
Description |
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FActorPlacementInfo |
Copyright Epic Games, Inc. All Rights Reserved. |
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FBuiltInPlacementCategories |
Structure of built-in placement categories. |
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FPlaceableItem |
Structure defining a placeable item in the placement mode panel |
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FPlacementCategory |
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FPlacementCategoryInfo |
Struct providing information for a user category of placement objects |
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FPlacementModeID |
Struct that defines an identifier for a particular placeable item in this module. |
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FPlacementModeModule |
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IPlacementModeModule |
Name | Description | ||
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GetBasicShapeColorOverride() |
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C void |
IMPLEMENT_MODULE_PlacementMode() |
Forced reference to this function is added by the linker to check that each module uses IMPLEMENT_MODULE |
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C IModuleInt... |
InitializeModule() |
InitializeModule function, called by module manager after this module's DLL has been loaded |
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operator delete ( |
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operator delete ( |
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operator delete ( |
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operator delete ( |
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operator delete ( |
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operator delete[] ( |
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operator delete[] ( |
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operator delete[] ( |
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operator delete[] ( |
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operator delete[] ( |
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operator delete[] ( |
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operator delete[] ( |
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operator delete[] ( |
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void * |
operator new ( |
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void * |
operator new ( |
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void * |
operator new ( |
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void * |
operator new ( |
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void * |
operator new[] ( |
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void * |
operator new[] ( |
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void * |
operator new[] ( |
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void * |
operator new[] ( |
Name | Description | ||
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GComplexObjectPathDebug |
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uint8 **... |
GNameBlocksDebug |
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GObjectArrayForDebugVisualizers |
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GObjectHandlePackageDebug |