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Module |
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Header |
/Engine/Source/Editor/Sequencer/Public/AnimatedPropertyKey.h |
Include |
#include "AnimatedPropertyKey.h" |
struct FAnimatedPropertyKey
Name | Description | ||
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ObjectTypeName |
The name of the type of object that can be animated inside the property (i.e. the name of the struct or object for FStructProperty or FObjectProperty). |
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PropertyTypeName |
The name of the type of property that can be animated (i.e. FBoolProperty) |
No constructors are accessible with public or protected access.
Name | Description | ||
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FAnimatedPro... |
FromObjectType ( |
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FAnimatedPro... |
FromProperty ( |
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FAnimatedPro... |
FromPropertyType ( |
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FAnimatedPro... |
FromPropertyTypeName ( |
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FAnimatedPro... |
FromStructType ( |
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FAnimatedPro... |
FromStructType ( |