FAddNewSubobjectParams

Options when adding a new subobject

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References

Module

SubobjectDataInterface

Header

/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h

Include

#include "SubobjectDataSubsystem.h"

Syntax

struct FAddNewSubobjectParams

Remarks

Options when adding a new subobject

Variables

Name Description

Public variable

UObject *

 

AssetOverride

Specific asset to use instead of the selected asset in the content browser

Public variable

uint8: 1

 

bConformTransformToParent

Whether the newly created component should keep its transform, or conform it to its parent

Public variable

TObjectPtr< UBl...

 

BlueprintContext

Pointer to the blueprint context that this subobject is in.

Public variable

uint8: 1

 

bSkipMarkBlueprintModified

Optionally skip marking this blueprint as modified (e.g. if we're handling that externally

Public variable

TObjectPtr< UCl...

 

NewClass

The class of the new subobject that will be added

Public variable

FSubobjectDataH...

 

ParentHandle

Constructors

Name Description

Public function

FAddNewSubobjectParams()