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Module |
|
Header |
/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
Include |
#include "SubobjectDataSubsystem.h" |
struct FAddNewSubobjectParams
Options when adding a new subobject
Name | Description | ||
---|---|---|---|
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UObject * |
AssetOverride |
Specific asset to use instead of the selected asset in the content browser |
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uint8: 1 |
bConformTransformToParent |
Whether the newly created component should keep its transform, or conform it to its parent |
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TObjectPtr< UBl... |
BlueprintContext |
Pointer to the blueprint context that this subobject is in. |
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uint8: 1 |
bSkipMarkBlueprintModified |
Optionally skip marking this blueprint as modified (e.g. if we're handling that externally |
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TObjectPtr< UCl... |
NewClass |
The class of the new subobject that will be added |
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ParentHandle |
Name | Description | |
---|---|---|
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FAddNewSubobjectParams() |