Choose your operating system:
Windows
macOS
Linux
| FSubobjectData
|
Module |
|
Header |
/Engine/Source/Editor/SubobjectDataInterface/Public/InheritedSubobjectData.h |
Include |
#include "InheritedSubobjectData.h" |
struct FInheritedSubobjectData : public FSubobjectData
Container that represents the subobject data of a child actor component.
Name | Description | ||
---|---|---|---|
|
bIsInheritedSCS |
True if this SCS node is inherited from another blueprint generated class. |
Name | Description | |
---|---|---|
|
FInheritedSubobjectData ( |
Name | Description | ||
---|---|---|---|
|
CanDelete() |
||
|
CanEdit() |
||
|
IsInheritedSCSNode() |
True if this SCS node's blueprint is a child of another Blueprint-generated class, which means that we must use the InheritableComponentHandler |
|
|
IsNativeComponent() |