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Module |
|
Header |
/Engine/Source/Editor/SubobjectDataInterface/Public/SubobjectDataSubsystem.h |
Include |
#include "SubobjectDataSubsystem.h" |
struct FReparentSubobjectParams
Options for reparenting subobjects
Name | Description | ||
---|---|---|---|
|
TObjectPtr< AAc... |
ActorPreviewContext |
The preview actor context to be used if in a blueprint context. |
|
TObjectPtr< UBl... |
BlueprintContext |
Pointer to the blueprint context that this subobject is in. |
|
NewParentHandle |
The handle of the subobject to reparent to. |
Name | Description | |
---|---|---|
|
FReparentSubobjectParams() |