UTextureEditorSettings

Implements the Editor's user settings.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UTextureEditorSettings

References

Module

TextureEditor

Header

/Engine/Source/Editor/TextureEditor/Classes/TextureEditorSettings.h

Include

#include "TextureEditorSettings.h"

Syntax

class UTextureEditorSettings : public UObject

Remarks

Implements the Editor's user settings.

Variables

Name Description

Public variable

TEnumAsByte< ET...

 

Background

The type of background to draw in the texture editor view port.

Public variable

FColor

 

BackgroundColor

Background and foreground color used by Texture preview view ports.

Public variable

FColor

 

CheckerColorOne

The first color of the checkered background.

Public variable

FColor

 

CheckerColorTwo

The second color of the checkered background.

Public variable

int32

 

CheckerSize

The size of the checkered background tiles.

Public variable

FColor

 

TextureBorderColor

Color to use for the texture border, if enabled.

Public variable

bool

 

TextureBorderEnabled

If true, displays a border around the texture.

Public variable

TEnumAsByte< ET...

 

VolumeViewMode

The type of display when viewing volume textures.

Public variable

ETextureEditorZ...

 

ZoomMode

Whether the texture should scale to fit or fill the view port, or use a custom zoom level.

Constructors

Name Description

Public function

UTextureEditorSettings

(
    const FObjectInitializer& ObjectIn...
)

Deprecated Variables

Name Description

Public variable

bool

 

FitToViewport

There are now more than 2 zoom modes, so this value is no longer used. Please use ZoomMode instead.