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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UMGEditor/Classes/K2Node_WidgetAnimationEvent.h |
Include |
#include "K2Node_WidgetAnimationEvent.h" |
class UK2Node_WidgetAnimationEvent : public UK2Node_Event
Name | Description | ||
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Action |
The action to bind to. |
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AnimationPropertyName |
Name of property in Blueprint class that pointer to component we want to bind to |
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TObjectPtr< con... |
SourceWidgetBlueprint |
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UserTag |
Binds this to a specific user action. |
Name | Description | |
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UK2Node_WidgetAnimationEvent ( |
Name | Description | ||
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IsActionFilteredOut ( |
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MarkDirty() |
Name | Description | ||
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IsCompatibleWithGraph ( |
Name | Description | ||
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UClass * |
GetDynamicBindingClass() |
Returns which dynamic binding class (if any) to use for this node. |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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FBlueprintNo... |
GetSignature() |
Retrieves a unique identifier for this node type. |
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HandleVariableRenamed ( |
Handle when a variable is renamed in the Blueprint Palette |
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RegisterDynamicBinding ( |
Puts information about this node into the dynamic binding object. |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Name | Description | ||
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PostDuplicate ( |
Called after duplication & serialization and before PostLoad. |