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| SCompoundWidget | ||||
| FSlateInvalidationRoot
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgPickAssetPath.h |
Include |
#include "Dialogs/DlgPickAssetPath.h" |
class SDlgPickAssetPath : public SWindow
Name | Description | ||
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AssetName |
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AssetPath |
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bAllowReadOnlyFolders |
If true, read only folders will be displayed |
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UserResponse |
Name | Description | |
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SDlgPickAssetPath() |
Name | Description | ||
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Construct ( |
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const FText ... |
GetAssetName() |
Gets the resulting asset name |
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const FText ... |
GetAssetPath() |
Gets the resulting asset path |
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GetFullAssetPath() |
Gets the resulting full asset path (path+'/'+name) |
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OnButtonClick ( |
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OnNameChange ( |
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OnPathChange ( |
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EAppReturnTy... |
ShowModal() |
Displays the dialog in a blocking fashion |
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ValidatePackage() |
Ensures supplied package name information is valid |
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Description |
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FArguments |