EEditorWorldExtensionTransitionState

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorWorldExtension.h

Include

#include "EditorWorldExtension.h"

Syntax

enum EEditorWorldExtensionTransitionState
{
    TransitionNone,
    TransitionAll,
    TransitionPIEOnly,
    TransitionNonPIEOnly,
}

Values

Name

Description

TransitionNone

TransitionAll

TransitionPIEOnly

TransitionNonPIEOnly