ELevelVisibilityDirtyMode

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorLevelUtils.h

Include

#include "EditorLevelUtils.h"

Syntax

enum ELevelVisibilityDirtyMode
{
    ModifyOnChange,
    DontModify,
}

Values

Name

Description

ModifyOnChange

Use when the user is causing the visibility change. Will update transaction state and mark the package dirty.

DontModify

Use when code is causing the visibility change.