EPlaySessionWorldType

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h

Include

#include "PlayInEditorDataTypes.h"

Syntax

enum EPlaySessionWorldType
{
    PlayInEditor,
    SimulateInEditor,
}

Values

Name

Description

PlayInEditor

Play in Editor. This spawns the Player Controller and is equivalent to playing the game.

SimulateInEditor

Simulate in Editor. This skips spawning a Player Controller and just simulates the world.