EditorAnimUtils::GetAssetsFromProperties

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h

Include

#include "EditorAnimUtils.h"

Syntax

namespace EditorAnimUtils
{
    template<class AssetType>
    void EditorAnimUtils::GetAssetsFromProperties
    (
        TArray< FProperty * > InProperties,
        UObject * Scope,
        TArray< AssetType * > & OutAssets
    )
}