EditorScriptingHelpers::IsAValidPath

Check if the Path is a valid ContentBrowser Path

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorScriptingHelpers.h

Include

#include "EditorScriptingHelpers.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorScriptingHelpers.cpp

Syntax

namespace EditorScriptingHelpers
{
    bool EditorScriptingHelpers::IsAValidPath
    (
        const FString & Path,
        const TCHAR * InvalidChar,
        FString & OutFailureReason
    )
}

Remarks

Check if the Path is a valid ContentBrowser Path