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| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSeqExportOption.h |
Include |
#include "Exporters/AnimSeqExportOption.h" |
class UAnimSeqExportOption : public UObject
Import data and options used when export an animation sequence
Name | Description | ||
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bEvaluateAllSkeletalMeshComponents |
If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get baked |
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bExportAttributeCurves |
If enabled, export the attribute curves from the animation |
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bExportMaterialCurves |
If enabled, export the material curves from the animation |
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bExportMorphTargets |
If enabled, export the morph targets from the animation |
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bExportTransforms |
If enabled, export the transforms from the animation |
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bRecordInWorldSpace |
If enabled we record in World Space otherwise we record from 0,0,0 |
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DelayBeforeStart |
Number of Display Rate frames to delay at the same frame before doing the export. |
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WarmUpFrames |
Number of Display Rate frames to evaluate before doing the export. |
Name | Description | |
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UAnimSeqExportOption ( |
Name | Description | ||
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ResetToDefault() |