UAnimSeqExportOption

Import data and options used when export an animation sequence

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UAnimSeqExportOption

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Exporters/AnimSeqExportOption.h

Include

#include "Exporters/AnimSeqExportOption.h"

Syntax

class UAnimSeqExportOption : public UObject

Remarks

Import data and options used when export an animation sequence

Variables

Name Description

Public variable

bool

 

bEvaluateAllSkeletalMeshComponents

If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get baked

Public variable

bool

 

bExportAttributeCurves

If enabled, export the attribute curves from the animation

Public variable

bool

 

bExportMaterialCurves

If enabled, export the material curves from the animation

Public variable

bool

 

bExportMorphTargets

If enabled, export the morph targets from the animation

Public variable

bool

 

bExportTransforms

If enabled, export the transforms from the animation

Public variable

bool

 

bRecordInWorldSpace

If enabled we record in World Space otherwise we record from 0,0,0

Public variable

FFrameNumber

 

DelayBeforeStart

Number of Display Rate frames to delay at the same frame before doing the export.

Public variable

FFrameNumber

 

WarmUpFrames

Number of Display Rate frames to evaluate before doing the export.

Constructors

Name Description

Public function

UAnimSeqExportOption

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ResetToDefault()