FAssetEditorModeManager

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h

Include

#include "AssetEditorModeManager.h"

Syntax

class FAssetEditorModeManager : public FEditorModeTools

Variables

Constructors

Name Description

Public function

FAssetEditorModeManager()

Destructors

Name Description

Public function Virtual

~FAssetEditorModeManager()

Functions

Name Description

Public function Const

FPreviewScen...

 

GetPreviewScene()

Public function Virtual

void

 

SetPreviewScene

(
    FPreviewScene* NewPreviewScene
)

Overridden from FEditorModeTools

Name Description

Public function Virtual Const

USelection &...

 

GetSelectedActors()

Returns the set of selected actors.

Public function Virtual Const

USelection &...

 

GetSelectedComponents()

Returns the set of selected components.

Public function Virtual Const

USelection &...

 

GetSelectedObjects()

Public function Virtual Const

UWorld *

 

GetWorld()

Returns the world that is being edited by this mode manager