FComponentTypeRegistry

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h

Include

#include "ComponentTypeRegistry.h"

Syntax

struct FComponentTypeRegistry

Constructors

No constructors are accessible with public or protected access.

Destructors

No destructors are accessible with public or protected access.

Functions

Name Description

Public function Const

FComponentCl...

 

FindClassEntryForObjectPath

(
    FName InObjectPath
)

Attempts to locate the class entry corresponding to the given object path.

Public function Static

FComponentTy...

 

Get()

Public function

FOnComponent...

 

GetOnComponentTypeListChanged()

Public function

void

 

InvalidateClass

(
    TSubclassOf< UActorComponent > Clas...
)

Called when a specific class has been updated and should force the component type registry to update as well

Public function

FOnComponent...

 

SubscribeToComponentList

Called when the user changes the text in the search box.

Public function

FOnComponent...

 

SubscribeToComponentList

(
    const TArray< FComponentTypeEntry >...
)

Called when the user changes the text in the search box.