FEdGraphUtilities::PostProcessPastedNodes

After pasting nodes, need to perform some fixup for pins etc.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h

Include

#include "EdGraphUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp

Syntax

static void PostProcessPastedNodes
(
    TSet< class UEdGraphNode * > & SpawnedNodes
)

Remarks

After pasting nodes, need to perform some fixup for pins etc.