FEdGraphUtilities::ReconnectPinMap

Reconnect the pin map to the given node

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macOS

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h

Include

#include "EdGraphUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp

Syntax

static void ReconnectPinMap
(
    UEdGraphNode * Node,
    const TMap< FString, TSet< UEdGraphPin * >> & PinConnections
)

Remarks

Reconnect the pin map to the given node

Parameters

Parameter

Description

Node

The node to connect pins to

PinConnections

Map of pin connections to set