FEdGraphUtilities::RegisterVisualNodeFactory

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EdGraphUtilities.h

Include

#include "EdGraphUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EdGraphUtilities.cpp

Syntax

static void RegisterVisualNodeFactory
(
    TSharedPtr< FGraphPanelNodeFactory > NewFactory
)