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> Unreal Engine API Reference > Editor > UnrealEd > FEditorUndoClient > FEditorUndoClient::PostRedo
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FEditorUndoClient::PostRedo

Signal that client should run any PostRedo code

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

FEditorUndoClient::PostRedo()

FAIGraphEditor::PostRedo()

SNiagaraSelectedObjectsDetails::PostRedo()

FLevelObjectsObserver::PostRedo()

FNiagaraOverviewGraphViewModel::PostRedo()

UColorCorrectRegionsSubsystem::PostRedo()

SKeyEditInterface::PostRedo()

FNiagaraEventScriptPropertiesCustomization::PostRedo()

FWidgetBlueprintEditor::PostRedo()

FInstancedStructDataDetails::PostRedo()

UFractureEditorMode::PostRedo()

FIKRetargetEditor::PostRedo()

FNiagaraScriptViewModel::PostRedo()

FIKRigEditorToolkit::PostRedo()

INiagaraImmutableParameterPanelViewModel::PostRedo()

FVariantManager::PostRedo()

UUserDefinedStructEditorData::PostRedo()

UAssetViewerSettings::PostRedo()

FNiagaraSystemViewModel::PostRedo()

SSceneOutliner::PostRedo()

FEditorModeTools::PostRedo()

SCurveEditor::PostRedo()

FBlueprintEditor::PostRedo()

FWidgetBlueprintEditor::PostRedo()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h

Include

#include "EditorUndoClient.h"

Syntax

virtual void PostRedo
(
    bool bSuccess
)

Remarks

Signal that client should run any PostRedo code

Parameters

Parameter

Description

bSuccess

If true than redo succeeded, false if redo failed