FNameDuplicationRule::Rename

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h

Include

#include "EditorAnimUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp

Syntax

FString Rename
(
    const UObject * Asset
) const