FOnCanAcceptPropertyOrChildren

Delegate used to check whether a property is considered for binding.

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Type

typedef TBaseDelegate_OneParam< bool, FProperty * > FOnCanAcceptPropertyOrChildren

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Remarks

Delegate used to check whether a property is considered for binding. Returning false will discard the property and all child properties.