FOnCanGotoBinding

Delegate used to se if we can open a binding (e.g. a function)

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Type

typedef TBaseDelegate_OneParam< bool, FName > FOnCanGotoBinding

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Remarks

Delegate used to se if we can open a binding (e.g. a function)