FOnSetPropertyAccessContextId

Delegate used to set the context ID of a property access.

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Type

typedef TBaseDelegate_OneParam< void, FName > FOnSetPropertyAccessContextId

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessBlueprintBinding.h

Include

#include "IPropertyAccessBlueprintBinding.h"

Remarks

Delegate used to set the context ID of a property access.