FPropertyAccessHandle

Handle used to track property accesses that are being compiled.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h

Include

#include "IPropertyAccessCompiler.h"

Syntax

struct FPropertyAccessHandle

Remarks

Handle used to track property accesses that are being compiled.

Constructors

Name Description

Public function

FPropertyAccessHandle()

Public function

FPropertyAccessHandle

(
    int32 InId
)

Functions

Name Description

Public function Const

int32

 

GetId()

Get the internal index.

Public function Const

bool

 

IsValid()

Check this handle for validity.

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FPropertyAccessHandle& Other
)